Amazing Seasun Games has announced that Mecha BREAK will be getting a single player mode, letting players get a taste of the mecha fantasy without having to jump into Extraction or PVP games.
Amazing Seasun Games has announced that Mecha BREAK will be getting a single player mode, letting players get a taste of the mecha fantasy without having to jump into Extraction or PVP games.
In an announcement on the game's discord, they announced that the Mecha BREAK Single Player mode will be a roguelike tower climb, and will launch with Season 4 on May 26th.
Players will be able to collect mods, modular weapons, gliders and more as they fight through waves of enemies as well as bosses.
Mecha BREAK Season 4
This is far from the only major overhaul coming to the game with Season 4- the devs are also reworking the battle pass, adding the premium currency Corite will be added to the reward pool.
Those who buy the premium balttlepass will also get additional Corite, and reward placement within the pass will also be adjusted.

Shops will also be getting reworked, with all past cosmetics and Striker Designs returning to the store permanently.
Custom Strikers will also return to the store, with rotating discounts on select Strikers.
This follows internal struggle within the studio itself- last year's announced BREAK Edition overhaul seems to have been cannned, laming "A combnination of factors".
They'd said a lot of the promised content was more than what the team could handle, implying that the upcoming PS5 version was at least on hold if not outright cancelled.
"Without the larger-scale rework having started, the experience wasn't meaningfully different from before—we could only go all-in on delivering the Spring Festival event we'd promised. The large-scale battlefield mode? The map was built, but we realized Mecha BREAK's core combat loop doesn't mesh well with that format... And the PS5 version is in a similar situation", the statement reads.
With this news, the development team signed off on a brief summary of the future direction of the game.
The old team positioned Mecha BREAK as a global, high-DAU competitive mecha IP title. With the product not being where it needed to be, that was an unrealistic, somewhat self-indulgent vision. So we've aligned internally on this: our top priority is serving the players who are actually here. Improving the experience for our current community, within our means—that's the mission. Back then, we said Mecha BREAK needed a true "BREAK"—a breakthrough. We envisioned a whole new version. Now we understand: the real breakthrough is facing the truth, letting go of the fantasy, and doing everything in our power to keep this game alive. The community keeps talking about a "comeback arc." We want to run it. We want to win it. We want to let our actions speak—earning back your trust one real update, one tangible improvement at a time. We're sorry we broke our promises.