Robocop Rogue City Unfinished Business Reminds Me How Important Expand-alones Are For The Ecosystem

By W. Amirul Adlan
Robocop Rogue City Unfinished Business Reminds Me How Important Expand-alones Are For The Ecosystem

We don’t talk eonugh about expand-alones, and maybe we should. Halfway between DLC and Sequel, they’re for people who want more of something, but in a smaller, bite-sized chunk. They’re a kiss on the lips the morning after, or a smaller box of fries as a chaser to that large one you ate like a [...]

We don't talk eonugh about expand-alones, and maybe we should. Halfway between DLC and Sequel, they're for people who want more of something, but in a smaller, bite-sized chunk. They're a kiss on the lips the morning after, or a smaller box of fries as a chaser to that large one you ate like a seagull.

Robocop Rogue City Unfinished Business is very much this for the original Robocop Rogue City- it's a lot of the same, in a bite-sized package for those who might be looking for only a bit more robo in their lives.

Title: Robocop: Rogue City- Unfinished Business

Developer: Teyon

Publisher: Nacon

Platforms: PC, PS5, Xbox Series X|S

Robo Wants Oreos

While I hadn't played the original Rogue City, Unfinished Business very much feels like just more levels attached to its campaign. The game, surprisingly enough, shares a lot of beats with one of my favorite movies of all time : Dredd 3D. You're scaling a tower that's been overrun by mercenaries, occasionally interacting with the people who live in the tower while making sure every mercenary is put on an express GoJek to St. Peter.

As a Robocop game, Robocop Rogue City Unfinished Business is very much still everything you want. Robocop moves like a tank, and the combat encounters are enjoyably designed around that gameplay. Every time I have to turn a corner for cover I feel nothing but shame- this simply isn't the way, and the game knows it.

Instead, the combat is about using the suite of default abilities at Robocop's disposal, from temporary damage reduction to a flashbang to buy yourself some breathing room.

Even tools like the slowdown don't feel out of place for Robocop. It's not that he's moving any faster, but it does make lining up ricochets and headshots much better.

There is one slight problem, however: Like any other FPS, stages are littered with weapons you can pick up to fight the swarms of mercenaries with little regard for their own life. I swear to god this will sound silly, but the problem is that the game is almost too faithful to Robocop in this regard. Because the other guns are boring compared to Robo's Auto-9 pistol. The gun is such a swiss army knife with both utility and power at its disposal, that you can walk past an assault rifle and just not want to use it.

I don't mean this in an entirely bad way, either- I'm a plasma cutter purist in Dead Space, too. For as glad as I am that they didn't try to "expand the lore" with new Robocop weapons it's also not great for an FPS when none of the guns are interesting and none of the enemies have interesting ways to deal with them.

The Auto-9 is also the only weapon to have an upgrade tree associated with it- letting you spec into different builds, complete with new functions like a fully auto fire mode. Suffice to say, I'd actually have been cool with there being no other weapons in the game for how good this gun feels.

Robocop Rogue City Unfinished Business Verdict

At the end of the day, Robocop Rogue City Unfinished Business feels very much like exactly what it's aiming to be- a game to either give a quick hit of its predecessor for those who'd beaten it, or act as a taste-tester before jumping into Rogue City proper.

A lot of its biggest flaws come from the checkpoint-save system: these feel incredibly old school with how sparse they can be, and you may have to find yourself plowing through long combat encounters repeatedly if you get unluckily clipped by the last enemy,

Still, as a Robocop fan I couldn't think of any nicer way to spend a game than just blasting through waves of mercenaries while lecturing civilians on leading a life of virtue. It's got that Robocop charm distilled perfectly, and doesn't overstay its welcome as a result.

  • Presentation: 9/10
  • Gameplay: 8/10
  • Content: 6/10

Final Score: 7.5/10

Game reviewed on PS5. Review copy provided by Nacon