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Found 25 results in category: "Interview EN"
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Granblue Fantasy Relink ALL EN Interview EN Granblue Fantasy Cygames FEATURE ENGranblue Fantasy Relink Endless Ragnarok - Co Op Tips From The Devs
Looking to jump into Granblue Fantasy Relink Endless Ragnarok? The game's Creative Director and Director share some helpful tips for new and returning Skyfarers.
By W. Amirul Adlan June 18, 2026 -
ALL EN Interview EN FEATURE ENMasahiro Inoue Talks About His Love For Heisei Era Kamen Rider
Kamen Rider Decade actor Masahiro Inoue talks about his love for Tokusatsu, and what other henshin-related plans he has in the future
By W. Amirul Adlan June 15, 2026 -
ALL EN Interview EN Bandai Namco Entertainment Echoes of AincradEchoes of Aincrad Producer says Death Must Feel Real in Aincrad, Which Is Why Death Game Mode Exists
With the hands-on media preview for Echoes of Aincrad, where I not only got to experience the game firsthand, but also conducted a written interview with producer Yosuke Futami. For longtime fans of Sword Art Online games, Futami is a familiar figure, having played a key role in the development and production of multiple SAO titles over the years. The conversation focused on why the team chose to move away from the traditional Sword Art Online game formula and instead place players at the center of the story through a fully customizable original character. We also discussed the game's core design philosophy, some of the major decisions behind its development, and the team's vision for delivering a new kind of SAO adventure.
By 安 drew June 11, 2026 -
Anime Interview ENJ-Rock Queen LiSA Storms Back to KL After 10 Years! 15th-Anniversary Tour Proves "Love Transcends Language" as She Delivers an Explosive Debut Solo Concert
For many Malaysian anime and rock fans, Kuala Lumpur was undoubtedly the home of "Another Great Day." After a decade-long wait, Japanese rock icon LiSA made a triumphant return to Malaysia with her 15th-anniversary tour, marking her very first solo headline concert in the country. From her classic hits like "Crossing Field" and "Oath Sign" to the phenomenal anthems of Demon Slayer, LiSA’s voice has defined the youth, passion, and spirit of an entire generation.
By Ryuuji June 9, 2026 -
ALL EN Interview EN Passion Republic Games Gigabash INDIE GAMES GNGPassion Republic Games Talks The Explosive Final Ascension
In the games business, getting to work on a game long after it releases is both rare and a labor of love. If you're not a live service game, the likelihood that you have a community passionate enough to ask for more in a way that makes business sense just isn't that high.
By W. Amirul Adlan May 26, 2026 -
Assassin's Creed Black Flag Resynced ALL EN Interview EN FEATURE EN UBISOFTBlack Flag Resynced Creative Director Say They Had A Book Of Things They Absolutely Couldn't Change From The Original Assassin's Creed IV
Assassin's Creed Black Flag Resynced Creative Director Paul Fu shares about just how much love the team had for the original Black Flag, to the point of having a multi-page document of things they weren't going to change.
By W. Amirul Adlan May 22, 2026 -
ALL EN Interview EN Tekken 8 Bandai Namco EntertainmentTekken 8's Michael Murray Talks How Announcing A Whole DLC Season Is Different From One-Off Reveals
Michael Murray explains how reactions to Tekken 8 DLC have changed since they started revealing the characters ahead of time.
By W. Amirul Adlan May 21, 2026 -
Playstack ALL EN Interview EN Indie Jam 2026 FEATURE ENCould A Balatro Be Signed Today? Talking Indie Game Scouting With Playstack's Patrick Johnson
What does it take to scout out indie games? If you had a short meeting to pitch your game, what do you need to show? Patrick Johnson of Balatro publisher Playstack answers these and more.
By W. Amirul Adlan April 27, 2026 -
ALL EN Interview EN MARVEL Tōkon: Fighting Souls PLAYSTATION Arc System Works FEATURE ENMARVEL Tōkon: Fighting Souls Is Getting A New "Less Serious" Multiplayer Mode
Marvel Tokon Fighting Souls has one more unannounced mode launching with the game supposedly letting new players do online matches in a less serious environment, according to the game's developers.
By W. Amirul Adlan March 23, 2026 -
Path of Exile Level Infinite ALL EN Interview ENPath of Exile Devs Say Djinn-Related Expansion Has Nothing To Do With It Being Ramadhan
Path of Exile's team said the holy month of Ramadan had no effect on content plans, though it did make for some fun coincidence.
By W. Amirul Adlan February 27, 2026 -
ALL EN Interview EN FEATURE ENGoldpact Goblins Explains How They Want To Help Indie Games In The Region
While "Developer service firm" is a nice thing to call it, what's in the nitty gritty of what Goldpact Goblins actually does? We sit down with President Goblin Iain Garner to find out.
By W. Amirul Adlan February 13, 2026 -
ALL EN Interview ENYakuza Kiwami 3 Director Says The Future of the Kiwami Brand Is To Go Beyond Just Remakes
Our interview with Yakuza Kiwami 3 director and Yakuza Series Chief Director Ryosuke Horii, where he discusses the future of the Kiwami brand of Yakuza remakes.
By W. Amirul Adlan February 13, 2026 -
ALL EN Interview ENDragon Quest VII Reimagined Moonlighting System Fixes A Huge JRPG Problem, According To Takeshi Ichikawa
Dragon Quest VII Reimagined solves the issue by addressing how exactly the grinding is done via its Moonlighting system: Where vocations were previously leveled up one at a time, Dragon Quest VII Reimagined Producer Takeshi Ichikawa says the game's ability to let you hold two vocations at once streamlined that matter.
By W. Amirul Adlan November 28, 2025 -
ALL EN Interview EN1998: The Toll Keeper Story Promises At Least One Of Its Endings Is "Sort Of" Happy
Riris Marpaung, CEO of Game Changer Studio, developers on 1998 The Toll Keeper Story is no stranger to this kind of appetite for the bittersweet. Having put out the My Lovely trilogy, games literally all about making demonic deals to save loved ones, she's set her sights on tackling an even bigger monster: economic and civil unrest.
By W. Amirul Adlan November 5, 2025 -
ALL EN Interview ENFrom Anime To The Stage: Aya Hirano Reflects On Her Illustrious Career
It's not every day you get to meet a legend of the anime industry. If you grew up in the early 2000s, it would be very hard to miss Aya Hirano- from Lucky Star to the Melancholy of Haruhi Suzumiya, she basically did two of the most iconic roles of that era.
By W. Amirul Adlan October 29, 2025 -
ALL EN Interview EN10 Years In: Alexander Karpazis Talks Where To Go With Rainbow Six Siege X
After 10 years of Ubisoft's Rainbow Six Siege X, it looks like the team behind the tactical shooter are looking into how to keep it going another ten.
By W. Amirul Adlan October 27, 2025 -
ALL EN Interview ENOnce More Unto The Breach: Mark Roberts Talks Returning To Cosmic Horror In Path of Exile Keepers of the Flame
You can't have gothic horror without occasionally stumbling into the cosmic- they go hand in hand. In Path of Exile's Keepers of the Flame update, the game goes back to the Breach, with all its creepy phalanged glory.
By W. Amirul Adlan October 24, 2025 -
ALL EN Interview ENCapitalizing On Fun: Tymon Smektala Shows How Dying Light The Beast Builds On The Series Strengths
Dying Light series Franchise Director Tymon Smektala has just that for the series new title, Dying Light The Beast. Speaking at gamescom asia x Thailand Gameshow, he had a simple pitch: be terrified of the night and be eager to parkour.
By W. Amirul Adlan October 23, 2025 -
ALL EN Interview ENRedefining RPG Combat: Final Fantasy VII Remake Intergrade Battle Director Teruki Endo Talks About The Game's Combat
Talking with Final Fantasy VII Remake Intergrade Battle Director Teruki Endo about the game's unique hybrid battle system.
By W. Amirul Adlan October 21, 2025 -
ALL EN Interview ENActs Of Blood Was Focused On Going Viral Well Before Geoff Keighley Got Involved
Fajrul, creator of Acts of Blood shared more about his specific strategy in marketing an indie game- focusing on what can go viral.
By W. Amirul Adlan October 15, 2025 -
ALL EN Interview ENTroublemaker 2 Devs Got Encouragement From RGG Studio For Their Yakuza-Like Game
Interview with Nanda from Gamecom Team about the success of the Troublemaker series.
By W. Amirul Adlan October 15, 2025 -
ALL EN Interview ENWhy The Chill Fox Developer Is Pushing Their Game Out In Two Months
Of course, once you've actually had a taste of the industry, you might see things differently. Chill Fox developer Irfan definitely thinks so.
By W. Amirul Adlan October 14, 2025 -
ALL EN Interview ENYasuyuki Oda Talks His Favorite Team In Kizuna Encounter Super Tag Battle
SNK has been on a roll lately with their classic catalogue: just weeks earlier saw the re-release of Real Bout Fatal Fury 2 on PC, and now they're following it up with Kizuna Encounter: Super Tag Battle.
By W. Amirul Adlan October 11, 2025 -
Interview EN ALL EN MARVEL Tōkon: Fighting Souls PLAYSTATION Arc System WorksWhen's Mahvel? : Marvel Tokon Fighting Souls Developers Talk Just How Wild They Want The Game To Get
I'm probably not alone as one of many people who were caught completely off guard by the announcement of Marvel Tokon Fighting Souls, a new Marvel fighting game by Arc System Works and PlayStation. Given that the game is not affiliated with previous Marvel fighting games like Marvel vs Capcom or Contest of Champions, there’s [...]
By W. Amirul Adlan October 3, 2025 -
Interview EN ALL ENNo Bans For Alfred, Says SNK Devs On Real Bout Fatal Fury 2 Re-Release
With the surprise return of Real Bout Fatal Fury 2 on modern platforms, there’s a lot of questions swarming around. For example, who keeps trying to make the Line System happen? Thankfully, we got to speak to the Regent of Revivals, Laurent Vernezy, the producer at SNK on the Real Bout Fatal Fury 2 project [...]
By W. Amirul Adlan September 28, 2025