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Found 25 results in category: "Interview EN"
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Playstack ALL EN Interview EN Indie Jam 2026 FEATURE ENCould A Balatro Be Signed Today? Talking Indie Game Scouting With Playstack's Patrick Johnson
What does it take to scout out indie games? If you had a short meeting to pitch your game, what do you need to show? Patrick Johnson of Balatro publisher Playstack answers these and more.
By W. Amirul Adlan April 27, 2026 -
ALL EN Interview EN MARVEL Tōkon: Fighting Souls PLAYSTATION Arc System Works FEATURE ENMARVEL Tōkon: Fighting Souls Is Getting A New "Less Serious" Multiplayer Mode
Marvel Tokon Fighting Souls has one more unannounced mode launching with the game supposedly letting new players do online matches in a less serious environment, according to the game's developers.
By W. Amirul Adlan March 23, 2026 -
Path of Exile Level Infinite ALL EN Interview ENPath of Exile Devs Say Djinn-Related Expansion Has Nothing To Do With It Being Ramadhan
Path of Exile's team said the holy month of Ramadan had no effect on content plans, though it did make for some fun coincidence.
By W. Amirul Adlan February 27, 2026 -
ALL EN Interview EN FEATURE ENGoldpact Goblins Explains How They Want To Help Indie Games In The Region
While "Developer service firm" is a nice thing to call it, what's in the nitty gritty of what Goldpact Goblins actually does? We sit down with President Goblin Iain Garner to find out.
By W. Amirul Adlan February 13, 2026 -
ALL EN Interview ENYakuza Kiwami 3 Director Says The Future of the Kiwami Brand Is To Go Beyond Just Remakes
Our interview with Yakuza Kiwami 3 director and Yakuza Series Chief Director Ryosuke Horii, where he discusses the future of the Kiwami brand of Yakuza remakes.
By W. Amirul Adlan February 13, 2026 -
ALL EN Interview ENDragon Quest VII Reimagined Moonlighting System Fixes A Huge JRPG Problem, According To Takeshi Ichikawa
Dragon Quest VII Reimagined solves the issue by addressing how exactly the grinding is done via its Moonlighting system: Where vocations were previously leveled up one at a time, Dragon Quest VII Reimagined Producer Takeshi Ichikawa says the game's ability to let you hold two vocations at once streamlined that matter.
By W. Amirul Adlan November 28, 2025 -
ALL EN Interview EN1998: The Toll Keeper Story Promises At Least One Of Its Endings Is "Sort Of" Happy
Riris Marpaung, CEO of Game Changer Studio, developers on 1998 The Toll Keeper Story is no stranger to this kind of appetite for the bittersweet. Having put out the My Lovely trilogy, games literally all about making demonic deals to save loved ones, she's set her sights on tackling an even bigger monster: economic and civil unrest.
By W. Amirul Adlan November 5, 2025 -
ALL EN Interview ENFrom Anime To The Stage: Aya Hirano Reflects On Her Illustrious Career
It's not every day you get to meet a legend of the anime industry. If you grew up in the early 2000s, it would be very hard to miss Aya Hirano- from Lucky Star to the Melancholy of Haruhi Suzumiya, she basically did two of the most iconic roles of that era.
By W. Amirul Adlan October 29, 2025 -
ALL EN Interview EN10 Years In: Alexander Karpazis Talks Where To Go With Rainbow Six Siege X
After 10 years of Ubisoft's Rainbow Six Siege X, it looks like the team behind the tactical shooter are looking into how to keep it going another ten.
By W. Amirul Adlan October 27, 2025 -
ALL EN Interview ENOnce More Unto The Breach: Mark Roberts Talks Returning To Cosmic Horror In Path of Exile Keepers of the Flame
You can't have gothic horror without occasionally stumbling into the cosmic- they go hand in hand. In Path of Exile's Keepers of the Flame update, the game goes back to the Breach, with all its creepy phalanged glory.
By W. Amirul Adlan October 24, 2025 -
ALL EN Interview ENCapitalizing On Fun: Tymon Smektala Shows How Dying Light The Beast Builds On The Series Strengths
Dying Light series Franchise Director Tymon Smektala has just that for the series new title, Dying Light The Beast. Speaking at gamescom asia x Thailand Gameshow, he had a simple pitch: be terrified of the night and be eager to parkour.
By W. Amirul Adlan October 23, 2025 -
ALL EN Interview ENRedefining RPG Combat: Final Fantasy VII Remake Intergrade Battle Director Teruki Endo Talks About The Game's Combat
Talking with Final Fantasy VII Remake Intergrade Battle Director Teruki Endo about the game's unique hybrid battle system.
By W. Amirul Adlan October 21, 2025 -
ALL EN Interview ENActs Of Blood Was Focused On Going Viral Well Before Geoff Keighley Got Involved
Fajrul, creator of Acts of Blood shared more about his specific strategy in marketing an indie game- focusing on what can go viral.
By W. Amirul Adlan October 15, 2025 -
ALL EN Interview ENTroublemaker 2 Devs Got Encouragement From RGG Studio For Their Yakuza-Like Game
Interview with Nanda from Gamecom Team about the success of the Troublemaker series.
By W. Amirul Adlan October 15, 2025 -
ALL EN Interview ENWhy The Chill Fox Developer Is Pushing Their Game Out In Two Months
Of course, once you've actually had a taste of the industry, you might see things differently. Chill Fox developer Irfan definitely thinks so.
By W. Amirul Adlan October 14, 2025 -
ALL EN Interview ENYasuyuki Oda Talks His Favorite Team In Kizuna Encounter Super Tag Battle
SNK has been on a roll lately with their classic catalogue: just weeks earlier saw the re-release of Real Bout Fatal Fury 2 on PC, and now they're following it up with Kizuna Encounter: Super Tag Battle.
By W. Amirul Adlan October 11, 2025 -
Interview EN ALL EN MARVEL Tōkon: Fighting Souls PLAYSTATION Arc System WorksWhen's Mahvel? : Marvel Tokon Fighting Souls Developers Talk Just How Wild They Want The Game To Get
I'm probably not alone as one of many people who were caught completely off guard by the announcement of Marvel Tokon Fighting Souls, a new Marvel fighting game by Arc System Works and PlayStation. Given that the game is not affiliated with previous Marvel fighting games like Marvel vs Capcom or Contest of Champions, there’s [...]
By W. Amirul Adlan October 3, 2025 -
Interview EN ALL ENNo Bans For Alfred, Says SNK Devs On Real Bout Fatal Fury 2 Re-Release
With the surprise return of Real Bout Fatal Fury 2 on modern platforms, there’s a lot of questions swarming around. For example, who keeps trying to make the Line System happen? Thankfully, we got to speak to the Regent of Revivals, Laurent Vernezy, the producer at SNK on the Real Bout Fatal Fury 2 project [...]
By W. Amirul Adlan September 28, 2025 -
Interview EN ALL EN FEATURE ENThe Tragedy of Time: Talking Towa And The Guardians Of The Sacred Tree
Surprisingly, very little of Towa and the Guardians of the Sacred Tree revolves around its roguelike elements. Even in our preview, the actual randomized attempts had little to say compared to the overwhelming presence of its setting. Starring Goddess Towa and her companions, the game has you controlling pairs of them to go on a [...]
By W. Amirul Adlan September 18, 2025 -
Interview EN ALL ENThe Charming Horror Of Little Nightmares III
The Little Nightmares series might be one of the most recognizable branches of the horror game family. It’s a simple enough formula: small kids + hostile environment. Yet this formula has become a multimedia juggernaut stretching games and even podcasts about its world. With that in mind, Supermassive Games has some big shoes to fill [...]
By W. Amirul Adlan September 10, 2025 -
Interview EN ALL EN FEATURE ENTools Of The Trade: Room6 CEO Masashi Kimura Talks About The Business Of Indie Games
Indie games have always existed in their own bubble. And not just, “Single dev sells his house and makes a game” indies, either. When you hear about the high demands and expectations in triple A gaming, you wonder if there’s any space in the world for indie games outside of only ever being passion projects. [...]
By W. Amirul Adlan September 9, 2025 -
Interview EN ALL ENDune Awakening Producer Says The Game's Sandworm Was A David Lynch Reference All Along
Dune Awakening may largely be based on the Legendary Pictures film series, but that hasn’t stopped Funcom from putting their own spin on things. At gamescom 2025, we spoke to Scott Junior, Executive Producer from Funcom about what happens when you put a bunch of Dune fans in charge of making a Dune open-world MMO, [...]
By W. Amirul Adlan August 28, 2025 -
Interview EN ALL ENResident Evil Requiem Won't Need You To Track Down A Copy of Outbreak To Play It, Promises Developers
There’s two kinds of reactions you might get to the reveal of Resident Evil Requiem’s main character, Grace Ashcroft. You might go, “Wow, neat! a new Resident Evil character!”. Or, you might remember her late mother Alyssa Ashcroft, of Resident Evil Outbreak fame. Thankfully, Outbreak won’t be required playing for Resident Evil Requiem. At gamescom [...]
By W. Amirul Adlan August 27, 2025 -
Interview EN ALL EN FEATURE ENSilent Hill f 's Japan Setting Was Absolutely Crucial To The Story Being Told, Says Developers
While Silent Hill as a series has a lingering air of Americana about it, that doesn’t mean it has to be locked into it. The latest title, Silent Hill f, shows that the rules of what makes a Silent Hill game are less concrete than you might think- ditching the era and even country to [...]
By W. Amirul Adlan August 1, 2025 -
Interview EN ALL ENHow Xbox Is Making Sure There's Always Space For Indie Games
One of the most common misconceptions a gamer can make is assuming it’s all just triple-A. There’s a whole world outside of big, multi-million dollar games, and as discussions about the price of the hobby intensify it’s always important to remember that for every Ferrari there’s about 15 Sedans. Jun Shen Chia, Xbox Strategic Markets [...]
By W. Amirul Adlan June 6, 2025